Mage
Starter ClassRangedA master of arcane arts who strikes from a distance. Lower health but devastating magical damage.
Base Stats
Skill Trees
Destruction
Fire, damage, burning
Fireball
Deal magic damage at range. Damage: 1.4x (+0.15x per level). (Lv5: 2.0x)
Ignite
Fire attacks apply burn over time. Damage: 5/sec (+3 per level). Duration: 3s (+0.5s per level). (Lv5: 17/sec for 5s)
Flame Burst
AoE fire damage (triggers Ignite). Damage: 1.0x (+0.1x per level). Radius: 80 (+10 per level). (Lv5: 1.4x in 120 radius)
Combustion
Deal bonus damage to burning targets. Bonus: +8% per level. (Lv5: +40% damage to burning)
Pyroblast
Charged fire blast. Damage: 3.0x (+0.4x per level). Cast Time: 2s (-0.1s per level). (Lv5: 4.6x damage, 1.6s cast)
Inferno
Channel fire damage to all nearby enemies for 3s. Damage/sec: 0.5x (+0.15x per level). Radius: 100 (+10 per level). (Lv5: 1.1x/sec in 140 radius)
Immolation
Burn spreads when target dies. Spread Radius: 50 (+10 per level). (Lv5: 90 radius spread)
Phoenix Fire
Resurrect on death with an explosion (80 radius). HP: 20% (+10% per level). Damage: 2.0x (+0.5x per level). Cooldown: 300s (-30s per level). (Lv5: 60% HP, 4.0x damage, 180s CD)
Arcane
Utility, mobility, self-empowerment
Blink
Teleport away and drop aggro. Distance: 100 (+20 per level). Cooldown: 12s (-1s per level). (Lv5: 180 distance, 8s CD)
Spell Surge
Increases magic damage by 5% per level
Arcane Missiles
Fire multiple missiles (0.4x damage each). Missiles: 3 (+1 per level). (Lv5: 7 missiles)
Time Warp
Boost attack speed for a duration. Attack Speed: +20% (+10% per level). Duration: 8s (+1s per level). (Lv5: +60% for 12s)
Mana Shield
Redirect damage to mana (2 mana = 1 damage). Absorption: 30% (+10% per level). Duration: 6s (+1s per level). (Lv5: 70% for 10s)
Arcane Mastery
Reduce all skill cooldowns. CDR: +3% per level. (Lv5: +15% cooldown reduction)
Brilliance
Aura: You and your party regenerate more resource. Bonus: +8% per level. (Lv5: +40% resource regen)
Meteor
Call down meteor (triggers Ignite). Damage: 4.0x (+0.6x per level). Radius: 100 (+15 per level). Delay: 2s (-0.1s per level). (Lv5: 6.4x in 160 radius, 1.6s delay)
Restoration
Healing, shields, protection
Mend
Heal self or ally. Flat Heal: 30 (+15 per level). Percent Heal: 10% (+5% per level) max HP. (Lv5: 90 + 30% max HP)
Mana Flow
Increases maximum mana by 6% per level
Arcane Shield
Shield absorbs damage for 10s. Flat Shield: 50 (+20 per level). Percent Shield: 15% (+5% per level) max HP. (Lv5: 130 + 35% max HP)
Renewal
Increase healing effectiveness. Bonus: +8% per level. (Lv5: +40% healing)
Barrier
AoE shield for allies (100 radius) for 8s. Flat: 40 (+15 per level). Percent: 10% (+5% per level) max HP. (Lv5: 100 + 30% max HP)
Sanctuary
Create healing zone (80 radius). Heal/sec: 3% (+1% per level) max HP. Duration: 8s (+1s per level). (Lv5: 7% HP/sec for 12s)
Resilience
Shields you create absorb more damage. Bonus: +10% per level. (Lv5: +50% shield absorption)
Divine Intervention
Prevent ally death, healing them instead. Duration: 4s (+0.5s per level). Save HP: 20% (+10% per level). (Lv5: 6s duration, 60% HP save)
Prestige
At class level 200, players can prestige this class to reset back to level 1 in exchange for permanent bonuses.
Each prestige tier requires a gold cost and grants increasingly powerful permanent bonuses.